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Computers - Search Results
1.
The Societal Impact of Computer Music
(5 Pages, 59.75 USD)
In 5 pages the author discusses the societal impact of computer music. 'What do MIDIs, software synthesizers, and compact discs have in common? They are all mediums for computer music. Computer music in one form or another has taken the world by storm and all of society is affected by computer music. Today's technology has developed to the extent that computer music is the norm. Anyone that owns or has access to a computer has heard computer music. Compact discs are also computerized instruments for music, although people might not think of them as such.' Bibliography lists 4 sources.
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2.
Business School and Computers
(5 Pages, 59.75 USD)
A 5 page paper which discusses how valuable a computer can be to college business students. In light of all the incredible advances being made today, in relationship to the involvement of the computer, it seems slightly ridiculous to even imagine a business major who did not benefit from a computer, or from computer training. The business world is perhaps the most obvious industry which implements the computer and as such illustrates the necessity of a computer for the business student. Bibliography lists 7 sources.
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3.
Computers in Education: Friend or Foe?
(8 Pages, 95.6 USD)
An 8 page review of the literature for answers to the question of how appropriate computers are in the educational environment. The author reviews four specific articles from online technology journals. The conclusion is reached that computers can be tremendously powerful tools both in terms of student output and learning and also in terms of teacher output and learning. Through computers students have access to materials at the speed of light. They can incorporate new information, make changes and revisions, and produce considerably more high quality reports and projects in much less time than that which would be involved utilizing more traditional resources. At the same time, however, we must recognize the importance of using computers as a supplemental educational tool as opposed to a primary one. We must also recognize the importance of carefully selecting this tool, its accessories, and the environment with which it will work. Bibliography lists 4 sources.
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4.
Instructional Technology: Computers in the Educational Setting
(10 Pages, 119.5 USD)
A 10 page overview of the importance of the adoption of computers as an instructional technology. The author reports that some ninety-eight percent of our schools have Internet access and the average ratio of students to computers has dropped to the all-time low of 5:1 yet our full acceptance of computers as an educational aid has not developed. This is unfortunate given that computers have the ability to allow us to meet two primary educational goals: the transmission of knowledge and the preparation of children for fulfillment of their future roles in society. Bibliography lists 11 sources.
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5.
Censorship-Filters in Libraries
(3 Pages, 35.85 USD)
A 3 page research paper that examines the use of censorship-filters on public-access computers in libraries. For libraries throughout the country that wish to continue to receive federal funding, it is no longer a question of whether or not to employ censorship-filters on at least some their public access computers, it is simply a question of implementation. This is due to the Supreme Court decision to uphold the Children's Internet Protection Act (CIPA) (What's next, 2004). Censorship-filters are here to stay on children's computers in libraries (What's next, 2004). On that, there is no debate as the public, as well as Congress, are demanding censorship in regards to children's use of the Internet. However, it is still questionable as to whether or not all library computers should have filters installed. Bibliography lists 4 sources.
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6.
Computers / Negatives & Positives
(5 Pages, 59.75 USD)
5 pages in length. Computers have become a significant part of life. There is no denying that their very presence has drastically altered humanity's existence since the mid to late 1940s. Through a number of developments, computers have not only become integral components of virtually every aspect of a person's life, but they have also been successfully assimilated into homes all across America for personal and business use. There is practically nothing that computers do not influence in one manner or another, which has caused society to render itself dependent upon its constant application. The writer discusses negative and positive impact regarding computers since 1945. Bibliography lists 5 sources.
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7.
The Computer as a Powerful Tool in Media Convergence
(5 Pages, 59.75 USD)
This is a 5 page paper discussing the computer as a powerful tool in media convergence. The computer has quickly become the most powerful media tool today and is steadily adapting to all aspects of the media and is leading the way to media convergence. Because television and radio broadcasts using video and audio streams which can be converted digitally, computers have easily adapted to also offering video and audio features. Perhaps more importantly, in the convergence of the devices of computer and television, “television” viewers will be able to have autonomy in the programs they watch and the personal preferences which can be added to include local information among other options. Within the news media, the computer has become a vital tool not only in regards to information gathering but also in areas such as production and news-flow management in which computers coordinate productions using Web, audio and video feeds. Even the print media, which fundamentally seems historically different, has benefited with its convergence with the computer as newspapers and magazines which are available online can reach a far greater audience than using the traditional distribution methods. Bibliography lists 3 sources.
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8.
Gender Bias and Computer Games
(15 Pages, 179.25 USD)
15 pages. Computer games have been shown to be just as popular among the female population as among the male, but the fact is the computer gaming industry has not caught up with society. While society is striving to bring about equality among the sexes we find that computer games are doing more harm than good in the way of gender bias. This paper shows that computer games are back in the Middle Ages when it comes to the female characters depicted in computer games. Bibliography lists 14 sources.
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9.
lab managment plan
2006, 18 Pages, 2254 Words, 13 Sources, 25 USD
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10.
How Computers Impact The Election Process
(3 Pages, 35.85 USD)
3 pages in length. Computers play a vital role in virtually every aspect of voting, not the least of which includes registration and tallying votes. Once a long and arduous process done by hand, these elements of the election process are now accomplished with the technological advancement computers provide. The once-unfathomable idea of Internet voting has even taken shape over the past several years, met with a combination of welcomed support and strong opposition. However, as instrumental as computers have become to the benefit of the overall election process, they have also posed some significant problems where accuracy is concerned. Bibliography lists 4 sources.
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